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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Among Music Fans

Marking two decades since the legendary game first launched in North America, providing everyday gamers the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who's nailed the epic four-minute instrumental break in front of a packed crowd of friends.

Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to the music. Every sequence mimicked particular chords, producing the sensation of a genuine live show.

Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they established the foundations for a surprising billion-dollar franchise which made a significant impact for many musicians featured, introducing decades-old bands to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the early budgetary hurdles in securing the recordings – even though initial releases mostly used rerecorded tracks.

“We rerecorded every song because the cost was so high,” he explains. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when the game took off, album purchases and radio play increased, all artists desired to be in.”

He continues: “One of the amazing things was how many parents got in touch and thanked us for exposing their kids to the songs they loved. It became an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon recalls the way the game revived older hits back into vogue: “The game offered a larger, younger audience. Typically this had been seen as outdated material, however once it got featured on the title young people discovered it, abruptly it became trendy. This validated the genre, and got rid of the outdated label. It gave our catalog renewed popularity.”

At that time, the Answer’s first record was still not available in the US, so Guitar Hero was a key medium for exposure for the group as they went on a North American tour opening for AC/DC. “Their crew had on Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.

Major Band Titles Enduring Influence

Music's biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the group more money compared to their studio albums. It moved well over half a million copies upon release, and sales of Aerosmith’s music rose significantly at a time as the industry faced decline.

Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem popularized through the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive customisation options. The song is difficult even in expert mode, not to mention played at double speed while hitting a single one of its near 4,000 notes. They stated requiring months of practice of practice.

“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” notes musician the artist.

The band had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into a household name. “I remember the record label informing us that we were selling albums rapidly,” he shares. “It exploded when we next toured, and we performed just before top acts at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it risked eclipsing all other accomplishments. Last year, the track was used in promotional material for a major film. “In the past I thought differently, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy from the Plastic Guitar

Top-tier marketing, be it for cars, apparel or games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to participate”.

Most installments came out in just a half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a short-lived revival several years later.

Games like Clone Hero and Fortnite Festival have kept the scene alive, and there’s expectations of something from the founders in development. Recently formed developers has begun work on its debut music game. Original co-founders are participating as special advisers. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“Our team believed such titles might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain optimistic. It's entirely possible why it can’t persist with new generations.”

About the author

Angela Lopez

Lena Visser is een ervaren geluidstechnicus en muziekproducent met een passie voor het creëren van meeslepende audiobelevingen.

Royal Music Factory

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